You are here Publications

Publications

Publications

Year Authors Title
  2024 Alberto Rojas-Salazar and Mads Haahr The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation Proceedings of IEEE Gaming, Entertainment and Media (GEM) Conference
  2024 Svetlana Rudenko, Xiangpeng Fu and Mads Haahr DreaMR: Exploring Dreaming with Mixed Reality - Alice Dali MR Screen Studies in the Age of Extended Reality & Synthetic Media Conference
  2024 Jonathan Barbara and Mads Haahr The Role of Voice in Virtual Reality Interactive Narratives Journal of Interactive Narrative Research (JINR), 1(1)
  2023 Svetlana Rudenko, Xiangpeng Fu and Mads Haahr Alice Dali MR: A Mixed Reality Interactive Narrative Experience International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp246-254. DOI: https://doi.org/10.1007/978-3-031-47658-7_23
  2023 Sam Davern and Mads Haahr Towards Procedural Generation of Narrative Puzzles for Open World Games International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp146-154
  2023 Jonathan Barbara and Mads Haahr What Really Happened Here? Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp129-136. DOI: https://doi.org/10.1007/978-3-031-47658-7_11
  2023 Alberto Rojas-Salazar and Mads Haahr Educational Video Game for Learning Binary Search Tree Joint Conference on Serious Games (JCSG), 14309, pp426-432. DOI: https://doi.org/10.1007/978-3-031-44751-8_38
  2023 Mads Haahr Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp276-290. DOI: https://doi.org/10.1007/978-3-031-47655-6_17
  2023 Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D Joint Conference on Serious Games (JCSG), 14309, pp314-327. DOI: https://doi.org/10.1007/978-3-031-44751-8_24
  2023 Svetlana Rudenko and Mads Haahr Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education Joint Conference on Serious Games (JCSG), 14309, pp211-217. DOI: https://doi.org/10.1007/978-3-031-44751-8_15
  2023 Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan and Mads Haahr The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine Joint Conference on Serious Games (JCSG), 14309, pp290-298. DOI: https://doi.org/10.1007/978-3-031-44751-8_22
  2023 Alberto Rojas-Salazar and Mads Haahr The CLG Framework: A Methodical Approach to Designing Educational Video Games Latin American Conference on Learning Technologies (LACLO 2023), pp254-270. DOI: https://doi.org/10.1007/978-981-99-7353-8_20
  2023 Sam Davern and Mads Haahr On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games International Conference for Interactive Digital Storytelling (ICIDS), 14383-14384, pp259-275
  2022 Svetlana Rudenko and Mads Haahr Exploring Classical Music Narratives through Multimodality in AR/VR Experiences International Conference for Interactive Digital Narrative (ICIDS 2022), pp1-10
  2022 Svetlana Rudenko and Mads Haahr Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), 37(1). DOI: http://dx.doi.org/10.54941/ahfe1001639
  2022 Anna Rezk and Mads Haahr Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles Entertainment Computing (Elsevier), 43(100500), pp1-11. DOI: https://doi.org/10.1016/j.entcom.2022.100500
  2022 Mads Haahr and Pernille Henriette Wiil A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation Joint Conference on Serious Games, 13476, pp259-265
  2022 Jonathan Barbara and Mads Haahr Identification and IDNs in the Metaverse: who will we be? International Conference for Interactive Digital Narrative (ICIDS 2022), pp1-10
  2022 Svetlana Rudenko and Mads Haahr Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia) VII International Congress Synesthesia, Science & Art, pp1-6
  2021 Jonathan Barbara and Mads Haahr Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences International Conference of Terra Mosana: Sustainable Digital Heritage
  2021 Jonathan Barbara and Mads Haahr Who am I that Acts? The Use of Voice in Virtual Reality Narratives International Conference for Interactive Digital Storytelling (ICIDS), 14(13138), pp3-12. DOI: https://doi.org/10.1007/978-3-030-92300-6_1
  2021 Jonathan Barbara, Hartmut Koenitz and Mads Haahr The Complexity of Uncertainty: Towards Interactive Digital Narratives of Prehistoric Intangible Cultural Heritage Zip-Scene
  2020 Barbara De Kegel and Mads Haahr Procedural Puzzle Generation: A Survey IEEE Transactions on Games, 12(1), pp21-40. DOI: https://doi.org/10.1109/TG.2019.2917792
  2020 Alberto Rojas-Salazar and Mads Haahr Learning Binary Search Trees through Serious Games based on Analogies Foundations of Digital Games (FDG 2020)
  2020 Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr Learning Binary Search Trees through Serious Games First International Computer Programming Education Conference (ICPEC 2020), pp22:1-22:7. DOI: http://dx.doi.org/10.4230/OASIcs.ICPEC.2020.22
  2020 Alberto Rojas-Salazar and Mads Haahr Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review Joint Conference on Serious Games (JCSG)(12434), pp135-149. DOI: https://doi.org/10.1007/978-3-030-61814-8_11
  2020 Lilian Morgan and Mads Haahr "Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp1-2. DOI: https://doi.org/10.1007/978-3-030-62516-0_30
  2020 Anna Rezk and Mads Haahr The Case for Invisibility: Understanding and Improving Agency in Black Mirror’s Bandersnatch and Other Interactive Digital Narrative Works International Conference for Interactive Digital Storytelling (ICIDS), 12497, pp178-189. DOI: https://doi.org/10.1007/978-3-030-62516-0_16
  2020 Alberto Rojas-Salazar and Mads Haahr DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics Digital Games Research Association (DiGRA), pp1-2
  2019 Mads Haahr, Pernille Henriette Wiil and Henriette Buus Site-specific augmented reality gaming for cultural engagement: experience and reflection International Symposium on Gamification and Games for Learning, pp1-2
  2019 Barbara De Kegel and Mads Haahr Towards Procedural Generation of Narrative Puzzles for Adventure Games Interntional Conference on Interactive Digital Storytelling (ICIDS), 11869(11869), pp241-249
  2018 Mads Haahr Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage Virtual Creativity, 8(1), pp23-37
  2018 Mads Haahr Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror International Conference for the Fantastic in the Arts
  2018 Mads Haahr Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror LNCS 11318: Interactive Storytelling, pp193-205. DOI: https://doi.org/10.1007/978-3-030-04028-4
  2018 Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen Card-Based Methods in Interactive Narrative Prototyping LNCS 11318: Interactive Storytelling, pp552-555. DOI: https://doi.org/10.1007/978-3-030-04028-4
  2017 Mads Haahr Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2 Supernatural Cities II: Gothic Cities
  2017 Mads Haahr Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren International Conference for the Fantastic in the Arts
  2017 Mads Haahr Creating Location-Based Augmented-Reality Games for Cultural Heritage Joint International Conference on Serious Games(10622), pp313-318. DOI: http://dx.doi.org/10.1007/978-3-319-70111-0_29
  2017 Mads Haahr Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage 23rd International Conference on Virtual System & Multimedia (VSMM) , pp1-7
  2015 Mads Haahr Everting the Holodeck: Games and Storytelling in Physical Space Interactive Digital Narrative: History, Theory and Practice, pp211-226
  2015 Mads Haahr Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage Joint Conference on Serious Games, pp114-119. DOI: http://dx.doi.org/10.1007/978-3-319-19126-3_10
  2015 Mads Haahr Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games Digital Games Research Association (DiGRA)
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Interactive Digital Narrative: History, Theory and Practice , pp1-286
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Towards a Ludonarrative Toolbox Digital Games Research Association (DiGRA)
  2015 Bertrand Lucat and Mads Haahr Ideological Narratives of Play in Tropico 4 and Crusader Kings II Digital Games Research Association (DiGRA)
  2015 Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen Introduction: A concise history of interactive digital narrative Interactive Digital Narrative: History, Theory and Practice, pp9-21
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Di dem Sezen and Tonguç brahim Sezen Introduction: Perspectives on Interactive Digital Narrative Interactive Digital Narrative: History, Theory and Practice, pp17-24
  2015 Bertrand Lucat and Mads Haahr What Makes a Successful Emergent Narrative: The Case of Crusader Kings II International Conference on Interactive Digital Storytelling, pp259-266
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices Interactive Digital Narrative: History, Theory and Practice, pp153-158

Page: 1 of 3  Records: 105
Page 1 2 3