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You are here Research > Research Areas > Graphics, Vision, Augmented and Virtual Reality

Graphics, Vision, Augmented and Virtual Reality

Innovative research in computer graphics, computer vision and all aspects of visual computing

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Character Animation

  • Motion capture & synthesis
  • Appealing characters, avoid “uncanny valley”

Real-Time Rendering & Animation

  • Crowd & urban simulation
  • Real-time 3D scientific visualisation

Image Processing

  • Augmented and Virtual Reality (AR/VR)
  • Free View-point Video (FVV)
  • 360-Video
  • Light-Field Technologies
  • Visual Effects and Animation
  • 3D rendering from 2D images
  • Colour transfer/mapping in videos

Computer Vision

  • Gesture recognition, collision avoidance – SureWash, WingWatch
  • Computer Graphics/Vision Hardware, Illumination & Display Systems

Sample Application Areas

  • Interactive entertainment
  • Health
  • Creative industries

Faculty Members

A full list of researchers in this area is available on the Graphics and Vision Discipline page.

Staff Name Research Group & Centres Research Interests Link to Partial List of Publications
Dahyot, Rozenn
GV2, CT, ADAPT
Robust Bayesian statistics. Pattern recognition & computer vision.
Dawson-Howe, Kenneth
GV2, CT, ADAPT
Computer Vision
Dingliana, John
GV2, CT, ADAPT
Computer Graphics, Scientific 3D Visualisation, Non-photorealistic Animation and Rendering, Real-time Animation
Haahr, Mads
GV2, CT
Serious Games; Artificial Intelligence for Games; Interactive Digital Narratives; Art and Technology
Lacey, Gerard
GV2, CT
Computer Vision, Robotics, Augmented Reality, Assistive Technology
McDonnell, Rachel
GV2, CT, ADAPT

Computer Graphics, Character Animation, Perceptually-Adaptive Graphics, Facial Animation and Perception

Manzke, Michael
GV2, CT
Computer Graphics, Computer Architecture and Graphics Hardware.
O'Nuallain, Eamonn
GV2, CT
Radio Tomography, Radio Propagation, Cognitive Radio, Wireless Network Planning, Computational Mathematics, Computational Electromagnetics
O'Sullivan, Carol
GV2, CT
Computer Graphics; Computer Animation, Human Perception
Shevlin, Fergal
GV2, CT
Optics, Lasers, Electronics, Image Processing.
Smolic, Aljosa
GV2, CT
Creative Technologies, Visual Computing, Image/Video Processing, Computer Graphics, Computer Vision, Media Technologies

Associated Research Centres